UML can sometimes be a conflicting topic, but I feel it can definitely add value during the design phase. I have had some thoughts about this for a while, and figured I would finally jot them down. Turned out to be a more then a blog entry, but not something I'd want to submit to publish, so it found a home here in the articles section.
Design Abstractions intends to explain some of the design UML methodologies I use for some of the smaller things I do. This article speaks to creating design artifacts with a limited design time, or small team. For example, this is the type of design I do for my own “stuff“.
Feel free to comment as it could certainly become somewhat of a living document.
Link
Remember Me